About
A Case of the Mondays is built around a simple idea: if the office is already absurd, what happens when the absurd becomes dangerous — and you can grab it with your hands?
Design pillars
- VR-first interactions: reloading, puzzling, rummaging, and improvising are physical.
- Readable threats: enemies are designed to be legible in VR and behave like solvable problems.
- Comedy through detail: props, notes, and environmental gags reward curiosity.
What you can expect
- Single-player campaign with story beats and set-piece encounters.
- StapleGun + weird office tools (some HR-approved, most not).
- Comfort options for snap/smooth turning and seated play.
Replace with a portrait key art, enemy lineup, or environment screenshot.
Made by Composit.