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A Case of the Mondays
a game by Composit

About

A Case of the Mondays is built around a simple idea: if the office is already absurd, what happens when the absurd becomes dangerous — and you can grab it with your hands?

Design pillars

  • VR-first interactions: reloading, puzzling, rummaging, and improvising are physical.
  • Readable threats: enemies are designed to be legible in VR and behave like solvable problems.
  • Comedy through detail: props, notes, and environmental gags reward curiosity.

What you can expect

  • Single-player campaign with story beats and set-piece encounters.
  • StapleGun + weird office tools (some HR-approved, most not).
  • Comfort options for snap/smooth turning and seated play.
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Made by Composit.