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A Case of the Mondays
a game by Composit
single-player VRaction-comedyin development

Clock in. Fight corporate horrors. Clock out (if you can).

A Case of the Mondays is a single-player VR action-comedy set inside a surreal office mega-complex where workplace clichés become literal enemies. Shoot, throw, improvise, and solve your way through a very unproductive Monday.

Key art / gameplay screenshot placeholder
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What it is

A short pitch you can reuse for store pages, press outreach, and social posts.

You clock in and the office is wrong. Corridors loop, departments feel like levels, and the workplace archetypes have decided to become literal problems.

Escape means exploring, fighting, and solving physical puzzles with your hands — stapling, throwing, rummaging, and improvising your way through a very bad Monday.

Trailer

A Case of the Mondays — trailer (replace the YouTube ID in code)

Features

Simple, scannable, and easy to copy/paste into a store page.

  • VR-first interactions
    Aim, grab, throw, reload, and improvise. The core loop is built around hands-on play.
  • Office-satire adventure
    A narrative-driven campaign through a corporate labyrinth where departments behave like levels.
  • Physical puzzles
    Rummage, combine, place, and experiment with props and tools. Curiosity is a valid strategy.
  • Staple-powered toolkit
    The StapleGun starts as a weapon and turns into a utility problem-solver as you unlock upgrades.
  • Readable enemies
    Workplace archetypes (including Mark the Punisher) designed as legible VR threats.
  • Comfort options
    Snap/smooth turning presets, vignette options, and seated/standing play are planned from the start.

Screenshots

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Updates

Post quick milestones on the news page (devlog-style). This keeps the site fresh and gives you something to link from socials.

General inquiry

Press, creators, partnerships, or just want to say hello: hello@acaseofthemondays.net